Showing posts with label XBOX 360. Show all posts
Showing posts with label XBOX 360. Show all posts
Saturday, December 17, 2011
Game Store : Gears Of War Triple Pack [Xbox 360]
Price: $27.99
In This Pack You Will Get 2 best game Over the World !!! Gears Of War, Gears Of War
Gears Of War 3 TRIPLE PACK
You'll get two great games in this package, and even at full MSRP, it is
a great deal. Two games which were originally $59.99 and a DLC pack
which would run you $10 itself. With reviews of 94 and 93 of 100 on
MetaCritic.com, they're both great fun games. With the first game, you'd
be getting a stale multiplayer, but with the second one, you'd be
getting an active online community and frequent Bonus Experience Points
events. Personally, I loved the 1st game's single player story better
than the 2nd one, anyway.
Product Features
- HD Gaming's New Standard Innovative controls and unmatched intensity made Gears of War one of the best-selling Xbox 360 games ever.
- Breakthrough advances in Unreal Engine 3 raise the bar again.
- A Blockbuster Experience Use enemies as shields, fight chainsaw duels
- Explosive Xbox LIVE Play The most visceral online shooter gets even better with a new party system, more co-op modes
Game Store : Buy Game Halo : Combat Evolved [Xbox 360]
Price: $37,99
Screen Shot :
Product Description HALO Combat Evolved
Halo: Combat Evolved Anniversary is a spectacularly remastered version of the original campaign, created in celebration of the 10th anniversary of one of the most beloved franchises in gaming history. With a bounty of new features including cooperative play over Xbox LIVE, a bundle of some of the most beloved multi player maps in history re-imagined for Xbox LIVE, new challenges and a new story to uncover. Anniversary is a must-have experience.
Screen Shot :
Game Store : Gears of War 3 [Xbox 360]
List Price : $39,99
Product Features
Edition: Standard
- This item does not work outside US. We cannot guarantee compatibility. You can contact the call center for more information on compatibility.
- Enthralling cinematic story. Experience the epic finale to the Gears of War trilogy
- Unparalleled gameplay
- One of the definitive multiplayer experiences on Xbox LIVE
- Gears of War 3 pushes the envelope for stunning visuals on Xbox 360
Product Description Gears Of War 3
Product Description
In Gears of War 3, players fight on as Marcus Fenix, the grizzled war hero and leader of Delta Squad. Eighteen months after the fall of the last human city, the war against the Locust rages on. Meanwhile, deep beneath the surface, a fearsome new threat is infecting the planet from within. With survivors scattered and civilization in ruins, time is running out for Marcus and his comrades as they fight to save the human race.
The Gears of War series is one of the most popular franchises in Xbox history, with more than 12 million games sold worldwide, an upcoming film, New York Times best-selling novels and more.
Friday, December 9, 2011
Game Store: Kinect Sensor with Kinect Adventures
Price: $99.99 & this item ships for FREE with Super Saver Shipping.
BUY KINECT SENSOR WITH KINECT ADVENTURES
Include Some game:The Gunstringer, Fruit Ninja Kinect, And Kinect Adventures Game
BUY KINECT SENSOR WITH KINECT ADVENTURES
Product Description
GAME AND SENSOR TESTED AND WORK PROPERLY. KINNECT CALIBRATION WORKING PERFECTLYInclude Some game:The Gunstringer, Fruit Ninja Kinect, And Kinect Adventures Game
Tuesday, November 22, 2011
call of duty modern warfare 3
call of duty modern warfare 3
BUY IT !People love to hate it, but the Call of Duty franchise is successful for a reason. No other first-person shooter has the same flair for visual spectacle in its singleplayer campaign, and few can match its utterly addictive multiplayer. While Call of Duty games have become formulaic at this point, as evidenced by Call of Duty: Modern Warfare 3's muddled narrative and at times frustrating design, Infinity Ward and Sledgehammer Games have refined and polished the Modern Warfare experience to produce the best of the series with the third installment.
Modern Warfare 3 comes to us by way of an older engine, but still looks great. Sure, it's not among the very best out there nowadays, but it performs well. At any given time the screen appears ready to burst with effects and visual madness. Entire battles are waged before you; buildings burn and crumble while a steady flow of explosions batter your senses. This is Call of Duty, and Modern Warfare 3 collects these moments of boom in abundance, presenting them in all their 60 frames-per-second glory.
Modern Warfare 3's singleplayer campaign hits many of the same highs and lows as its predecessors. Amazing setpieces serve as backdrops for giant firefights yet again. This is no understatement. Few games retain the crazy roller coaster pace that this does level after level, with brief moments to breathe set between the next eruption of gunplay. The shooting feels extremely responsive and well-tuned, and the battlegrounds challenge your awareness at all times. You're always given different situations that mix-up the gameplay just enough to keep things interesting. The game presents a formidable challenge, as always, on the Hardened and Veteran settings – something that the more hardcore players will want to delve into.
Still, Modern Warfare 3's campaign suffers from a run of the mill story and the patented Call of Duty monster closet syndrome, a common shooter ailment that occurs when infinitely spawning enemies pour from around corners, doors and stairs without end. At several points enemies even appear to completely disregard their own safety if it means they can run past your allies and just shoot you in the face. The story is difficult to follow as usual, and while it does wrap up the arc begun by the previous Modern Warfare games, it isn't ultimately all that interesting or satisfying. Moments of emotional weight fell flat as I found it difficult to muster up feelings of sadness about the death of one named soldier after witnessing the countless deaths of hundreds of other Americans.
If singleplayer is good, then Modern Warfare 3's multiplayer is fantastic. Like the other Call of Duty games before it, this entry pulls you in with its persistent leveling system and frantic combat. All of the sixteen new maps are fun to play and, with a whole new slew of challenges to complete, rewards constantly pop up and keep you hooked with the next little endorphin rush. No matter whether I play for five minutes or five hours, multiplayer in Modern Warfare 3 always makes me feel like I'm accomplishing something.
Some of the rewards you're constantly unlocking are killstreaks and perks—series stand-bys—which are a few great examples of how Modern Warfare 3 refines the series. You still unlock weapons by leveling up, but weapons also have levels as well. Leveling up a gun adds Weapon Proficiencies, which are essentially perks for your weapon. These proficiencies take things like the hip fire accuracy perk from the previous games and add it to your weapon unlocks, giving you the ability to focus on other perks when customizing your class.
Killstreaks have also been reworked into Strike Packages to bring a better sense of balance and reward to all types of players. You still unlock abilities in Strike Packages by getting kills, but now you can specialize your killstreak rewards so they suit your playstyle. If you're not the type who goes on huge streaks and you're not always watching your kill/death ratio, you can take a Support Strike Package. This package doesn't have rewards that are as offensively-focused as the Assault package, but all kills carry over between spawns. This gives less-skilled players a way to contribute to the fight, and will hopefully give clans and groups ways to better specialize their players into a cohesive team unit. It's a great new feature, and showcases how Call of Duty offers one of the most varied multiplayer shooter experiences around.
The controls feel as good as ever, and that same sense of exhilaration and speed that comes from a great round of multiplayer still exists. Like past Call of Duty games, occasional moments where one team totally dominates the other due to Assault Strike Package rewards still happen, but overall this remains a slight annoyance when weighed against the rest of the multiplayer package.
FOR IMAGE :D
[XBOX360] wwe 12
WWE '12: A New Road to Wrestlemania
First the gameplay, now the story mode. First details on THQ's revamped single-player vision.
BUY IT !!!
Welcome to Wrestlemania
Previous storylines for WWE games were limited to about three months of in-game time. You'd start around the Royal Rumble, a January Pay Per View, and end with that year's Wrestlemania at the end of March. Now the story mode represents about 18 months of gameplay that, while encompassing two Wrestlemanias, isn't actually focused on WWE's seminal annual event. It's focused on building characters, feuds and storylines that quite honestly sound a great deal better than most anything the WWE does on a weekly basis.
The story mode is split into three acts, each focusing on a different superstar who occupies a different "role" within the company. For example the first act features Sheamus, who occupies the role of a villain. Playing as the so-called Celtic Warrior, you'll crush the good guys and generally wreck havoc on the WWE until you reach the second arc focusing on a "hero" superstar, Triple H. What's most remarkable about these arcs is how THQ transitions between the two. Your run with Sheamus will literally be interrupted as Triple H ambushes him, getting revenge after an injury at the hands of the bad guy months earlier. Playing through the second arc will lead you to the most customizable portion of the single-player storyline - the third and final act allows you to select or create a custom superstar, who will run through an "outsider" storyline.
Road to Wrestlemania is more than just a series of matches. If all you want is to simulate weekly battles between superstars, you're far better off selecting the WWE Universe mode, which will also return this year in a very familiar form. The focus of Road is telling a story. The game's designers realized that simply being focused to win match after match after match could get stale, so they've thrown a number of variables into the mix. Some bouts are more objective-based, pushing players to adapt to different circumstances to continue the storyline. Other sequences focus on timed button presses to add some interactivity to scripted sequences. Different concepts are mixed into the fold depending on what needs to be accomplished. The end goal here is to add some variety to the 10-12 hour experience.
Controlling which wrestlers appear in the storyline has the huge advantage of allowing THQ to meticulously lay out a complex narrative. It also allows them to do extensive voice acting. Though not all of the superstars were about to provide voiceovers, many have. You might be wondering how that applies to the created wrestler in the third act. In a very clever move, THQ hired current TNA star Austin Aries to provide dialogue for your character, who will also go by the name Jacob Cass during the storyline. It's yet another bold move in a series of bold moves, but it could pay off in a big way if handled right. The ability to design your own character while still retaining all of the key traits a full-time, real superstar would have? Not bad.
During my demo, THQ filled me in on a variety of other details that grabbed my attention. Backstage sequences are being retooled to be more straightforward and less about aimless wandering. The storyline will not only touch upon original concepts, like Sheamus creating a stable with Wade Barrett and William Regal called the United Kingdom, but older ideas like the reformation of WCW. The publisher is working closely with WWE for small details as well. That U.K. stable? It has its own theme song and entrance video.
To be honest with you, I don't know if THQ has found all the right answers with Road to Wrestlemania. I won't know until I've played through the entire storyline. The notion of being committed to a dozen hours as Sheamus, Triple H and my custom character makes me a bit nervous. Neither superstar is someone I'd immediately select to play through a lengthy storyline like this. But I like THQ's vision here. I like the fact they're willing to risk everything for the sake of finding a fresh direction. So far that type of change has paid off - WWE '12 has a core gameplay that is downright addicting. Will the same prove true for its single-player mode? We'll find out on November 22.
Subscribe to:
Posts (Atom)











